StarCraft: The Board Game
StarCraft: The Board Game is the board game adaptation of the iconic real-time strategy game, StarCraft. With 180 detailed plastic miniatures and several distinct units, this game offers total immersion in the StarCraft universe. The modular board, which can be assembled in different ways, ensures that each game is unique and full of surprises. Players can explore the vast territory of Koprulu, while competing for dominance through a dynamic combat system where cards become strategic weapons. You can lead a Zerg onslaught, use advanced Protoss technologies to strengthen your defense, or even launch sneak attacks with Ghosts to deliver deadly blows to your opponent. The combination of strategy, tactics and a rich lore makes each game a real battle for control of the galaxy.Artists: Kevin Childress; Andrew Navaro
Designers: Corey Konieczka; Christian T. Petersen
Date: 2007
Note: 7.6
Mechanics: Campaign / Card battles, Influence / Majority in the Area, Players with Different Skills, Order Markers, Area Movement, Modular tray
Topics: Adventure, Science Fiction, War, Fighting / Martial Arts, Video Game Theme
Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information
OBJECTIVE OF THE GAME
Tips for playing
Here are some tips for doing better in the game StarCraft: The Board Game:
- Manage your resources carefully; too much or too little can jeopardize your strategy.
- Get to know the unique skills of each faction to maximize your advantages.
- Exploration and control of areas can guarantee critical points for victory.
- Plan your actions in advance to adapt quickly to your opponents' moves.
- Use combat cards strategically; the synergy between them can turn the game.
- Balance defense and attack; being aggressive without protection can be disastrous.
- Communication and negotiation with other players can open up unexpected opportunities.
- Always monitor your opponents' winning conditions to avoid surprises in the score.
Video about the game
GAME mechanics
- Campaign / Card-driven battles: In StarCraft: The Board Game, battles are resolved through a card system where players choose combat cards to represent unit skills and tactics. Each faction has a different deck, allowing for personalized strategies and adding depth and surprise to the battles.
- Deck building: Throughout the game, players can acquire cards to improve and customize their combat decks. This allows for the construction of more focused strategies adapted to each player's style of play, adding a layer of strategy and continuous planning.
- Bags and parts: The game uses physical components such as bags to draw pieces and tokens that represent resources, units and buildings. These pieces are essential for carrying out actions on the board, adding a tactile and strategic element when managing resources and building capabilities.
- Influence / Majority in the Area: Players compete for control of areas on the board, each providing special resources and advantages. Battles and moves are crucially influenced by the attempt to establish and maintain strategic majorities in these areas.
- Players with Different Skills: Each faction in the game (Terran, Zerg and Protoss) has unique abilities that reflect their strengths in the StarCraft universe. These asymmetrical powers directly influence the way each faction approaches objectives and combat, promoting different tactical approaches.
- Area Movement: Players move their units between different areas of the board, trying to capture key regions or position themselves for future battles. Movement is limited by various rules, requiring careful planning to optimize territorial strategy.
- Modular tray: The board is made up of modular pieces that can be rearranged to create different maps for each match. This variability ensures that each game session is unique, encouraging new exploration and combat strategies.
- Order Markers: Players' actions are guided by order markers that are allocated each turn. These markers determine the priorities of the actions performed, such as construction or mobilization, and force players to plan their actions in direct response to their opponents' initiatives, creating complexity and strategic tension.
Game components
See all the items in the game below StarCraft: The Board Game:
- 1 Rule book
- 180 Miniatures (30 per faction)
- 12 pieces of planets
- 70 event cards (25 for stage 1, 25 for stage 2 and 20 for stage 3)
- 6 Reference sheets
- 36 common order markers (6 per faction)
- 18 special order markers (3 per faction)
- 12 Z-axis navigation routes (6 major endings and 6 minor endings)
- 15 Common navigation routes
- 6 faction tokens
- 1 Achievement points score
- 6 Achievement point markers
- 36 Base markers (6 per faction)
- 42 Transportation markers (7 per faction)
- 90 Worker markers (15 per faction)
- 40 facility markers (12 for Zerg and Protoss and 16 for Terrana)
- 38 module markers (8 for Zerg, 14 for Protoss and 16 for Terrana)
- 12 Star planet markers
- 20 Exhaust markers
- 126 technology cards (44 for Zerg, 40 for Protoss and 42 for Terrana)
- 108 combat cards (18 per faction)
Additional Information
- Ludopedia link: https://ludopedia.com.br/jogo/starcraft-the-board-game
- Link Tabletopia:
- Amazon Brazil link: Comprar StarCraft: The Board Game
- Amazon USA link: Comprar StarCraft: The Board Game