Small World Designer Edition

Small World Designer Edition is a sophisticated interpretation of the classic conquest and strategy game created by Philippe Keyaerts. This edition is a true masterpiece, bringing players an unparalleled visual and tactile experience. In this version, you'll find 307 deluxe wooden tokens representing all the races available in the base game and the Cursed!, Grand Dames, Be Not Afraid and The Lost Tribes expansions. Each race is accompanied by a richly illustrated box, making the gaming experience even more immersive. The banners, special powers and markers are second to none, all crafted from wood to complement the luxurious tokens. The victory coins are a special highlight: forged in metal with an exclusive design for this edition, they bring a touch of elegance to the game. The maps are oversized copies of the game and can accommodate from 2 to 5 players, with a new map designed especially for 6 players. And to complete the experience, the dragon, the catapult and the heroes are sculpted in customized resin miniatures, bringing life and dynamism to the confrontations on the board. If you're a fan of strategy games and appreciate detail in presentation, Small World Designer Edition is an unmissable addition to your collection. Each match promises new stories and strategies, making the game even more exciting and memorable.

Age 8 + 80 min 2 to 6 players

Artists: Miguel Coimbra; Cyrille Daujean

Designers: Philippe Keyaerts;

Date: 2015

Note: 6.3

Mechanics: Influence / Majority in the Area, Players with Different Skills, Area Movement, Data Scrolling

Topics: Fantasy

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

OBJECTIVE OF THE GAME

The main objective of Small World Designer Edition is to conquer and control as much territory as possible on a fantasy map where various races compete for space. Players use the unique abilities of different peoples, which can combine and disappear over the course of the game, promoting a dynamic of strategy and constant adaptation. The diversity of races and the interactive setting offer a captivating environment, where each match becomes a new story to be written.

Tips for playing

Here are some tips for doing better in the game Small World Designer Edition:

  • Observe the abilities and weaknesses of each race or power and plan your moves accordingly. Timing is essential, so choose the best moment to go into decline.
  • Remember that over-expansion can make your troops vulnerable. Balance between expanding and consolidating your regions.
  • Take advantage of terrain that benefits your skills. Each race and power has particular advantages in certain areas. In this game, taking advantage of these advantages can make all the difference.
  • Act fast if you realize that an opponent is about to launch a powerful combination of race and power. Sometimes it's better to force them into decline before they plan to.
  • Try to anticipate your opponents' moves. Analyzing what they are doing can give you a strategic advantage and prevent them from dominating the board.
  • For variations on your strategy, test combinations of races and powers that you haven't used before. This can surprise other players and lead to surprising results.
  • Generally, going into decline may seem bad, but it could be the best decision for your future moves. Be patient at this stage and wait for new strategically advantageous horizons.

Video about the game

GAME mechanics

Of course! Let's break down the main mechanics of the "Small World Designer Edition" game:
  • Influence / Majority in the Area - In this game, conquering regions is crucial. Players compete to control territories, as this increases their victory points. The strategy lies in choosing when to expand or consolidate the regions under your control in order to maximize your score.
  • Players with Different Skills - Each player chooses a unique combination of race and special power, which determines their abilities in the game. The options are many, and knowing how to combine these abilities well can be the key to dominating the board.
  • Area Movement - Movement in the game is done by positioning troops in adjacent territories. Strategy is key, as choosing the right moment to move your troops can make the difference between conquering or losing an area.
  • Data Scrolling - A pinch of luck is inserted when deciding difficult conquests. After positioning your troops, you can roll a dice to try to conquer territories that would normally be out of reach, adding an unpredictable and fun element to the game.
These mechanics work together to create a dynamic gaming experience, where every decision can have an impact on the final outcome.

Game components

See all the items in the game below Small World Designer Edition:

  • Board of the World
  • Popularity Markers
  • Breed sheets
  • Power Cards
  • Army parts
  • Combat data
  • Territory sheets
  • Control Markers
  • Event Cards
  • Rulebook

Additional Information

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