Rising Sun

Rising Sun is an immersive game that transports players to a feudal Japan full of strategy, diplomacy and power struggles. Created by the same designer as Blood Rage, it retains the impressive visual quality of the artist and sculptors who work with detailed miniatures. Here, you are not just a warrior, but a leader of one of six unique clans, each with its own characteristics and tactics. The game revolves around strategic alliances, where negotiating and making deals with other players can be just as crucial as military strength. And since honor is a central element, your decisions directly impact your position in the game, and can give you significant advantages or losses. Battles are not limited to direct confrontations; you have the option of taking hostages and even opting for seppuku in extreme situations, reflecting the depth and nuances of samurai leaders' behavior. Each of the game's three rounds is full of actions that require critical thinking and adapting to your opponents' moves. With a large, stylized map, Rising Sun offers a rich and immersive experience, perfect for those looking for a game that goes beyond pure warfare and also values tactical complexity and interpersonal relationships. Get ready for a duel full of strategy, where every decision can shape the fate of your clan and the empire you want to conquer.

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

OBJECTIVE OF THE GAME

Rising Sun, a board game set in feudal Japan, has the main objective of gaining supremacy through strategic alliances and control of territories, using diplomacy and combat. I remember a heated match with friends, where the ability to negotiate with other clans was as important as strength on the battlefield, resulting in an engaging experience full of twists and turns. These tense moments of alliance and betrayal really capture the essence of the game and make Rising Sun an exciting dance of strategy and diplomacy.

Tips for playing

Here are some tips for doing better in the game Rising Sun:

  • Form alliances at the right times, but be prepared for betrayal. Trust is valuable, but unpredictability can be a strategic advantage.
  • Explore the diversity of clans. Each one has unique powers that can be exploited in creative ways to surprise your opponents.
  • Use the political phase to influence the game. Negotiations are essential for securing tactical advantages and strengthening your position.
  • Choose your battles carefully. Sometimes avoiding a conflict can bring more benefits than engaging in a stressful war.
  • The wisdom of the gods is powerful. Use the Kami cards to win significant bonuses that can tip the odds in your favor.
  • Don't underestimate the power of territorial strategy. Controlling key regions can provide crucial advantages in advanced stages of the game.
  • Manage your resources wisely. Balancing the economy with expansion and combat is essential to maintaining your strength and flexibility.
  • Brute force doesn't always win. Outwitting your opponents through clever maneuvers and unexpected tactics can be the key to success.

Video about the game

GAME mechanics

  • Simultaneous Action Selection - In this mechanic, players choose their actions simultaneously and reveal them at the same time. This eliminates the need to anticipate what your opponent will do, creating tension and requiring you to read the game in order to predict your opponent's moves.
  • Influence / Majority in the Area - In Rising Sun, controlling territories is vital. Players position their figures in different regions of Japan, fighting to maintain a majority of influence. Dominating an area grants strategic advantages and victory points at the end of each season.
  • Players with Different Skills - Each clan in the game has unique abilities that offer specific advantages. This diversity forces players to adopt different tactics depending on the clan they choose, directly influencing their style of play.
  • Variable Phase Order - The phases of the game can change order based on the players' choices and the events that occur. This variability keeps each game fresh and unpredictable.
  • Area Movement - Players move their miniatures from one region to another, either to strengthen positions or prepare an attack. Strategic movement is crucial for establishing dominance and reacting to opponents' movements.
  • Agreements, Alliances - Forming alliances is a central part of the game, allowing for mutual advantages. However, these alliances are temporary and can be broken at any time, which adds an element of diplomacy and betrayal.
  • Bets and Bluffs - During battles, players can bet secret resources to outwit their opponents. The ability to bluff about your true intentions is a key to victory in these confrontations.
  • End of Game Bonus - Some bonuses are awarded at the end of the game based on specific achievements, such as controlling more regions or winning more battles. These bonuses can be decisive and change the final outcome.
  • Collecting Sets - Collecting specific cards, figures or tokens offers additional bonuses. It's essential to plan your collection to maximize the benefits.
  • Commit Forces - Players must decide how many forces to commit to each battle. This affects both their chances of victory and their ability to defend themselves in future battles.
  • Auction: Sealed Bid - Players make secret bids in certain stages to obtain characters or upgrades, allowing for unexpected strategies based on the resources they are willing to spend.
  • Variable Preparation - Unlike the initial setup, where the distribution of elements on the board and the choice of clans can change the dynamics and strategy of the game right from the start.
  • Follow Action - After a player performs an action, others can follow suit, paying a cost. This creates an advantage for those who choose their actions well.
  • Action Selection - Choosing the right actions in your turn is vital to controlling progress in the game. Decisions made here have ramifications for all other aspects of the game.
  • Closed Purchase - Players draw cards or abilities without revealing their choices to their opponents, creating an element of mystery and potential surprise.
  • Take that - You can force penalties on your opponents by removing pieces from the board or imposing disadvantages on them. This direct interaction adds a layer of competitiveness to the game.

Game components

See all the items in the game below Rising Sun:

  • 1 Board (Map of Japan)
  • 66 Letters, including:
    • 21 Station Cards (7 per station)
    • 15 Arc Set Cards (5 per station)
    • 15 Teapot Set Cards (5 per station)
    • 15 Knight Set Cards (5 per station)
  • 58 Miniatures, distributed in
    • 5 Daimyo Miniatures (Clan Leaders - 1 per clan)
    • 30 Bushi Miniatures (Samurai - 6 per clan)
    • 15 Shinto Miniatures (Monks - 3 per clan)
    • 8 Monsters
  • 5 Clan Shields
  • 24 Province War Markers (8 per station)
  • 10 Ronin bookmarks
  • 20 Fortress Markers (4 per clan)
  • 7 Pieces of Sanctuary
  • 5 Clan Alliance Markers
  • 65 Plastic Coins
  • 10 Pieces of Political Mandate
  • 5 Political and War Cards
  • 8 Numbered War Markers
  • 15 Large Plastic Bases (3 per clan)
  • 5 Giant Plastic Bases (1 per clan)
  • 1 Rule Book

Additional Information

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