
Railroad Tycoon: The Boardgame
**Railroad Tycoon: The Boardgame** Developed by Martin Wallace and Glenn Drover, Railroad Tycoon: The Boardgame, released in 2005, brings to the table a unique experience of immersion in the world of railroads. This board game is part of the Railways of the World series, and goes far beyond just moving trains; it's a real test of strategy and planning. With its rules that can be challenging at first glance, preparing to play can take a while, but every moment spent understanding how the game works is worth it. Your friends or family will find themselves involved in fierce competition to expand their rail networks, acquire stations and maximize profits. Get ready for a game that requires not only skill, but also patience. The matches are long, and having a large table is essential to accommodate all the components - from the cards to the tracks you and your opponents will build. I remember the first time I played; the hours flew by as we tried to figure out the best strategy to dominate the market. If you like board games that challenge your mind and provide interaction between players, Railroad Tycoon is an excellent choice. Come and build your railroad empire and find out who will emerge victorious in this exciting race on the rails.Artists: Kurt Miller; Paul Niemeyer
Designers: Glenn Drover; Martin Wallace
Date: 2005
Note: 6.4
Mechanics: Fitting Parts, Building Networks and Routes, Auction / Bidding, Pick up and delivery, Action Points
Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information
OBJECTIVE OF THE GAME
Tips for playing
Here are some tips for doing better in the game Railroad Tycoon: The Boardgame:
- Focus on expanding your network in the early rounds. Connecting high-demand cities can yield big profits early on.
- Invest in more powerful locomotives as your network grows. They help you transport more cargo and cover greater distances.
- Be aware of event cards. Some can drastically change the dynamics of the game, so adapt your strategy as necessary.
- Think in advance about the cost of growth. Building and maintaining an extensive rail network can be expensive.
- Long route bonuses can really make a difference. Try to complete longer tracks to maximize your points at the end of the game.
- Don't ignore the potential for cooperation with other players. Sometimes joining forces can offer mutual advantages.
- Never lose sight of your score. As you build your infrastructure, remember that the main point is to score points!
- Manage your trading cards wisely. Using them at the right time can give you crucial advantages.
- Keep some money in reserve for unforeseen events. A lack of funds can make it difficult to carry out essential actions.
- Try out different strategies. Each game is unique and what works in one may not work in the next.
Video about the game
GAME mechanics
- Building Networks and Routes - Players create their own railroads connecting different cities on the map. This requires strategic planning, as the routes directly influence the success of the transportation of goods. I used to say that each section of track was like a new page in a legendary journey. Who doesn't like watching progress, right?
- Auction / Bidding - Each round, players compete for certain bonuses and advantages by bidding. This aspect adds tension, especially when someone at the table lets out an "ahá!" and doubles the bid. The wind turns quickly, with each move being a delicate dance.
- Pick up and Delivery - The trains transport goods from one city to another, earning players profits. It's like managing a mini logistics company, knowing that delivering the right cargo can be the difference between a resounding victory and a bitter draw. Nothing compares to the feeling of completing that impossible delivery.
- Action Points - Each turn gives the player a limited number of actions, used to build, move and expand their operations. This is where the art of decision reigns supreme. I always find myself thinking: what magic can I do with these valuable points? Maybe a sudden expansion or save them for a big move later.
Game components
See all the items in the game below Railroad Tycoon: The Boardgame:
- 1 rule book
- 1 wooden starting player marker
- 140 cash notes (60-1k, 30-5k, 50-10k)
- 24 locomotive cards (6 each of level 1, level 3, level 5, level 7)
- 217 rail pieces
- 125 wooden blocks (25 of each color: red, yellow, blue, black, purple)
- 150 plastic trains (25 of each color: red, yellow, green, blue, black, purple)
- 10 tycoon cards
- 37 railway operations letters
- 54 action cards (30-1 action, 18-5 action, 6-10 action)
- 2 western connecting pieces
- 12 pieces of Nova Cidade (3 of each: yellow, blue, black, purple)
- 24 brown plastic markers for unoccupied towns (6 of each: water station, sand station, crossing sign, workshop)
- 3 pieces of board (45" x 36") from the eastern United States
- 1 drawstring bag
Additional Information
- Ludopedia link: https://ludopedia.com.br/jogo/railroad-tycoon-the-boardgame
- Link Tabletopia:
- Amazon Brazil link: Comprar Railroad Tycoon: The Boardgame
- Amazon USA link: Comprar Railroad Tycoon: The Boardgame