Who Wants to Be a Millionaire?

Have you ever dreamed of becoming a millionaire? With Who Wants to Be a Millionaire, that possibility is within reach. In this exciting game, you are challenged to answer questions on various topics, testing your knowledge and skills in a fun way. Gather your friends and immerse yourself in a thrilling experience, where each question could take you one step closer to the grand prize. The fierce competition will liven up the room, and who knows, it may reveal the true genius of the group! Remember, the pressure of time and the supporting cards will make everything even more interesting. Get ready for a night full of laughs, strategies and, of course, a lot of knowledge! Who will be the first to shout: "I want to be a millionaire!"?

Age 12 + 45 min 2 to 6 players

Artists: ;

Designers: ;

Date: 2017

Note: 5.9

Topics: Pop or Geek Culture

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

OBJECTIVE OF THE GAME

The main objective of the "Who Wants to be a Millionaire?" game is to challenge participants to answer a series of general knowledge questions in order to reach the top cash prize of one million reais. With each correct answer, the participant progresses to more difficult questions and accumulates bigger prizes. The dynamics of the game create an experience full of suspense, especially when the player has to decide whether to risk everything to try to win the big prize or settle for a smaller but safe amount. It's a thrilling and engaging journey where knowledge, strategy and nerves of steel are essential to emerge victorious.

Tips for playing

Here are some tips for doing better in the game Who Wants to Be a Millionaire?:

  • Concentrate on the initial questions, which are generally easier, in order to accumulate minimal gains quickly.
  • Use the available tips strategically: ask the audience for help with popular culture questions and eliminate alternatives for complex questions.
  • Trust your instinct, but don't hesitate to leave if you don't know the answer. It's better to take some money than lose everything.
  • Listen carefully to all the answer options. Sometimes one of them may sound familiar and help refresh your memory.
  • If in doubt, choose to eliminate the option that seems least likely in order to narrow down the choices.

Video about the game

GAME mechanics

  • Questions Timeline - The game is structured in a sequence of questions of increasing difficulty. Participants answer up to 15 questions to reach the top prize. As they progress, the questions become more complex and the cash prizes increase.
  • Alternative Answers - Each question offers four alternatives, only one of which is correct. This format requires participants to use their knowledge or logical deduction to choose the right answer. It is often a test of skills under pressure.
  • Safety Points - There are two safety milestones throughout the game: the fifth and the tenth; by reaching them, the player guarantees that minimum prize amount even if they get subsequent questions wrong. This adds a strategic element, as players may consider giving up before risking an answer.
  • Help from university students - This mechanic allows the player to ask for help from a group of people, usually considered well-informed, to help answer the question. It's an allusion to asking experts for advice, but it can only be used once in the game.
  • Ask the Scholars - Similar to university help, but participants can listen to the opinion of a guest expert. This expert, who is theoretically more reliable, shares their guess, offering additional guidance to the player.
  • Remove Half - With this feature, two of the four answer options are eliminated, increasing the chances of a correct choice. It's especially useful for questions where the player already has some inclination, but isn't entirely sure.
  • Final Balance - After answering all the questions or getting one wrong after a security point, the player takes the accumulated prize. This brings the game to a satisfactory end, guaranteeing a fair reward for the knowledge demonstrated.
  • Time Pressure - Although the program doesn't always emphasize it, time pressure is implicit. Participants know that they must respond within a reasonable timeframe, requiring focus and quick responses to keep the audience and player engaged.
  • Caminho do Aventureiro - By choosing to continue playing even in the face of uncertain answers, players display courage and tenacity. This path reflects risk analysis and quick decisions with the potential to win or lose everything.

Game components

See all the items in the game below Who Wants to Be a Millionaire?:

  • Questions
  • Help
  • Participants
  • Awards
  • Conqueror's slippers
  • Challenge Adjustments
  • Decision Board

Additional Information

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