Once Upon a Time: The Storytelling Card Game

Once Upon a Time: The Storytelling Card Game is a creative game where players collaborate to create fascinating stories. Each player has a set of cards containing characters, places and events typical of fairy tales. One player takes on the role of Storyteller, using their cards to develop the narrative with the aim of reaching their End Card. The other players try to interfere in the story, using their own cards to become the next Storyteller. The game ends when one player manages to play all their cards, culminating in the presentation of their own conclusion to the story they have created. With editions featuring new card sets and charming illustrations, Once Upon a Time continues to delight players of all ages with its unique approach to collective storytelling.

Age 8 + 30 min 2 to 6 players

Artists: Florence Magnin; Sophie Mounier

Designers: Richard Lambert; Andrew Rilstone

Date: 1993

Note: 7.1

Mechanics: Hand Management, Storytelling, Real Time, Voting

Topics: Humor

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

How to play Once Upon a Time: The Storytelling Card Game

To begin with, each player receives a hand of Story cards, which contain elements such as characters, locations, events and items. In addition, each player receives a single Ending card that describes the goal they must achieve with their narrative.

One player is chosen to be the initial narrator. This player begins to tell a story, using the elements of their Story cards. They try to take the narrative towards the ending desired by their End card.

While the narrator is telling the story, the other players must pay attention and use one of their own cards to interrupt and take control of the narrative. To interrupt, a player must play a Story card that fits naturally into the story being told.

If someone stumbles in the narration or contradicts a previous element, the other players can challenge them, and the narrator must yield if the interruption is valid. This allows another player who was the challenger to continue the story from that point.

The aim is to get rid of all your own Story cards, integrate them into the story in a coherent way, and finally direct the narrative towards the ending described on a player's Ending card. The first to achieve this wins the game.

Main objective

The main objective of the game "Once Upon a Time: The Storytelling Card Game" is for players to collectively create an original narrative using cards that contain story elements, such as characters, places and events, while trying to guide the story towards their own finishing card. One player acts as the main narrator, developing the plot based on their story cards, but other players can try to intervene by using their cards and becoming the new narrator, in order to steer the narrative towards its outcome. The game is concluded when a player manages to plausibly integrate their ending card into the story, thus bringing the narrative to a coherent close.

Tips for playing Once Upon a Time: The Storytelling Card Game

Here are some tips for doing better in the game Once Upon a Time: The Storytelling Card Game:

  • Use a variety of cards early on to build a strong narrative foundation.
  • Listen actively to other players' stories to find opportunities to play your cards.
  • Keep your end card in mind to guide your storytelling towards your desired conclusion.
  • Use a mix of characters, places, and events cards to enrich the story.
  • Be flexible with the story direction; adapt as other players contribute.
  • Pay attention to how often other players interrupt, and adjust your pacing accordingly.
  • Avoid overcomplicating the plot to maintain clarity and engagement.
  • Embrace creativity and unexpected twists to surprise and engage other players.

Video about the game

Mechanics of Once Upon a Time: The Storytelling Card Game

  • Hand Management - Each player starts with a certain number of cards that include elements such as locations, characters and events. Players must use their cards strategically to steer the story towards their own end-of-story card, trying to manipulate it in their favor while also trying to integrate the other players' cards into the narrative.
  • Storytelling - The main mechanic of the game where players collaborate to create a unique story. The turn-based narrator uses the cards in their hand to guide the story to a specific ending. Other players can interrupt the narrative if they use a card that fits more appropriately into the plot, thus taking control of the narration.
  • Voting - Although there is no formal voting system, discussions can arise about the appropriateness of certain cards or interruptions in the narrative. Players can collectively discuss and "vote" on whether to accept an interruption made by another player, ensuring that the flow of the story and the rules are maintained.
  • Real Time - Decisions and the construction of the story take place without traditional fixed turns, requiring quick responses and immediate creativity from the players. The real-time dynamic offers a fluid rhythm, where collaboration and competition occur simultaneously as players progress towards their narrative goals.

Game components Once Upon a Time: The Storytelling Card Game

See all the items in the game below Once Upon a Time: The Storytelling Card Game:

  • 114 Narrative Letters
  • 51 Completion Letters
  • Instruction manual

Additional Information

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