We Didn't Test This
**We Didn't Test This Stuff Enter the world of absurdity and fun with "We Don't Test This Stuff", a card game that promises laughs and unexpected situations. - In each round, all players start with two cards. When it's your turn, you draw a new card and choose one of the three to follow the instructions on it. - The cards can carry bizarre orders that can lead to victory or defeat. Following the instructions is essential: if you follow a card that results in you losing, that's it, you lose! On the other hand, if it's a winning card, congratulations, you've won, but beware, losing is never an option! - The game is a mixture of strategy, luck and a touch of madness, making it perfect for entertaining evenings with friends or family get-togethers. Gather your group and get ready for a dance of absurdities and unexpected moves!Artists: ;
Designers: Chris Cieslik;
Date: 2007
Note: 6.3
Mechanics: Elimination of players, Hand Management, Memory, Take that
Topics: Humor
Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information
OBJECTIVE OF THE GAME
Tips for playing
Here are some tips for doing better in the game We Didn't Test This:
- Pay attention to previously played cards, as many instructions are based on previous actions.
- Stay focused on the specific tasks to avoid penalties, most instructions are literal.
- Don't underestimate seemingly simple cards, they can have unexpected twists and turns.
- Cooperating with other players can be essential for overcoming more complex challenges.
- Improvisation can be an ally, use your creativity to accomplish the tasks.
- Adapt quickly to changes, the rules can change at any time.
- Keep an eye on the time, some tasks are timed and require speed.
Video about the game
GAME mechanics
- Hand Management: Each player starts the game with a certain number of cards in hand. The aim is to use the cards strategically to get rid of them or use them to eliminate other players. The cards have specific instructions that impact the game, requiring efficient management to maximize your chances of winning.
- Elimination of players: During the game, various cards have effects that can eliminate players from the match. Elimination occurs when a player fails to fulfill a condition imposed by a card, such as answering correctly or performing an action within the stipulated time. The last remaining player is declared the winner.
- Memory: Some cards require players to remember specific information that occurred during the game, such as past actions or cards already played. This mechanic involves paying constant attention to what is going on around you in order to avoid penalties or being eliminated due to a memory error.
- Rock, Paper and Scissors: This mechanic is used to resolve disputes or the effects of certain cards. Players simultaneously make rock, paper or scissors gestures. The winner is decided based on the traditional rules of this game (rock beats scissors, scissors beats paper, and paper beats rock), impacting the outcome of the round or the card effect in question.
- Take that: This is a direct interaction mechanic where one player chooses a card that directly affects another player. The "Take That" cards contain various effects, from forcing an opponent to discard cards to fulfilling unusual challenges. The target of the action can often change the course of the game or start a chain of reactions that affects several players.
Game components
See all the items in the game below We Didn't Test This:
- Action Cards
- Punctuation markers
- Special Data
- Game pieces
- Game Board
- Game Instructions
- Player Token
- Event Cards
Additional Information
- Ludopedia link: https://ludopedia.com.br/jogo/we-didn-t-playtest-this-at-all
- Link Tabletopia:
- Amazon Brazil link: Comprar Nós Não Testamos Este Troço
- Amazon USA link: Comprar Nós Não Testamos Este Troço