Feywild (D&D 5th Edition) - Domains of Delight

Feywild - Domains of Pleasure is a light and vibrant supplement to the D&D 5th Edition universe, which explores the magical and enigmatic Fairy Agrestia. Here, players encounter unique kingdoms ruled by archfiends, faerie entities of immeasurable power, each shaping their domain according to their emotions and characteristics. The Domains of Pleasure are multifaceted and can evoke anything from idyllic settings full of joy to mysterious, dark landscapes, reflecting the depth of their rulers' souls. This accessory provides guidelines and inspiration for Game Masters to create these enchanted realms, offering tables and tips to help structure the narrative. Whether you're looking for fun or intriguing challenges, Feywild - Realms of Pleasure is a window into a world where imagination knows no bounds. Get ready to explore and bring to life stories that dance on the borders of sanity and fantasy!

Age 12 + 120 min 2 to 10 players

Artists: Helder Almeida; Mark Behm

Designers: Adam Lee;

Date: 2021

Note: 

Mechanics: Storytelling, Paper and pen, Data Scrolling, Scroll / Rotate and Move

Topics: Fantasy

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

OBJECTIVE OF THE GAME

The main objective of the game "Feywild - Domains of Delight" in D&D 5th Edition is to explore and interact with the plane of Feywild, a realm of pure magic and intense emotions, where players are encouraged to create unique adventures and customize enchanted domains, known as "Domains of Delight", under the influence of powerful archfiends. Players explore themes of wonder and whimsy as they encounter magical creatures and get involved in intricate plots, immersed in an environment full of fantasy and imagination.

Tips for playing

Here are some tips for doing better in the game Feywild (D&D 5th Edition) - Domains of Delight:

  • Explore the unique variety of fairy creatures; each one can be either an ally or an enemy, depending on your actions.
  • Be careful when using magic; certain spells work differently or have unexpected effects on the Feywild.
  • Learn the Faerie Rules of Courtesy, as offenses can have severe and unpredictable consequences.
  • The Feywild is strongly linked to emotions; maintain emotional balance to avoid attracting unwanted attention.
  • The Domains of Delight reflect the personality of their ruling archiphates; understanding this personality can be key to navigating safely.
  • Be prepared to deal with illusions and deception; what seems real may be a carefully constructed farce.
  • Use alliances wisely; friends can appear where you least expect them, but so can betrayals.
  • Always carry important souvenirs with you; mundane objects can be of great value in the faery trade.
  • Time in the Feywild is fickle; be prepared for temporal distortions when you return to the normal world.
  • Stay flexible and imaginative; creative solutions often triumph in ugly challenges.

Video about the game

GAME mechanics

  • Storytelling - This mechanic involves creating and developing stories in the enchanted world of Feywild. The Game Master (GM) plays a crucial role, creating thought-provoking scenarios and narratives. Players actively participate, shaping the plot with their actions and choices. The mechanics promote creativity and improvisation, leading the adventure in a collaborative way.
  • Paper and pen - Used to record important information during the game, such as character statistics, plot details, and notes on the behavior of non-player characters. This mechanic helps keep track of the adventure's progress and organize ideas during sessions.
  • Data Scrolling - Essential for resolving conflicts and determining the success or failure of characters' actions. Different types of dice (D20, D12, D10, D8, D6, D4) are rolled according to the rules established by the D&D 5th Edition system. The results directly influence the narrative and the evolution of events in the game.
  • Roll / Turn - This mechanic refers to the players' physical interaction with the dice, where they roll or spin the dice to generate random results. The action of rolling is often fraught with expectation and emotion, as it can drastically alter the course of events within the game.
  • Move - It represents the movement of characters on the map or board during the adventure. This movement can be strategic, allowing players to explore different areas, interact with characters and objects, or avoid dangers. The movement mechanics are adjusted by the distance and speed rules in D&D 5th Edition.

Game components

See all the items in the game below Feywild (D&D 5th Edition) - Domains of Delight:

  • Enchanted Kingdoms
  • Strange Wonders
  • Fantastic Beings
  • Playful Adventures
  • Everyday domains
  • Surprising spells
  • Unusual Challenges
  • Peculiar Heroes

Additional Information

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