Delta Green - Last Things Last

Delta Green - Last Things Last takes players on an intriguing journey through the world of conspiracies and the occult. In this game, you take on the role of agents who must deal with the legacy of former colleagues and the weaknesses that come with age and the darkness that surrounds their missions. Recently, a 74-year-old former agent, Clyde Baughman, was found dead. The news shocked C-cell and raised unexplored questions about what really happened. Players are challenged to investigate this mystery, while trying to avoid leaving traces of their own operations. The game mechanics involve strategic planning and quick decision-making, where every mistake can lead to the discovery of deep and potentially deadly secrets. With cards that reveal information and clues, participants find themselves immersed in a narrative full of tension and choice. "Last Things Last" isn't just a game; it's an experience where past and present intersect, and each agent must confront their own morality and the consequences of their actions. Get ready to explore, investigate and, above all, survive.

Age 12 + 120 min 2 to 10 players

Artists: (Uncredited);

Designers: Shane Ivey; Bret Kramer

Date: 2007

Note: 

Mechanics: Scenario / Mission / Campaign, Storytelling, Paper and pen, Data Scrolling, RPG

Topics: Horror/Terror, Police

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

How to play Delta Green - Last Things Last

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Main objective

In "Delta Green - Last Things Last", players take on the role of agents tasked with dealing with the dark legacy of a former agent of the Delta Green secret organization. The main objective is to investigate and eliminate any remaining supernatural threats, ensuring that Delta Green's secrets remain protected. One story an old friend told me involves a mission where they discovered a basement with artifacts that defy comprehension. Thus, every decision in the game carries the weight of potentially unleashing forces beyond human comprehension. This initial mission is part of the classic tabletop RPG scenario, offering an intriguing and challenging introduction for newcomers and veterans eager to mix suspense with critical decision-making.

Tips for playing Delta Green - Last Things Last

Here are some tips for doing better in the game Delta Green - Last Things Last:

  • Check the fridge in Hester's cabin: the contents could reveal crucial secrets about him and his activities.
  • Pay attention to the details in the deceased's belongings - some clues may be right before your eyes.
  • Never underestimate old files; reports and notes hold information that can turn the tide.
  • Talk to everyone involved, even those who seem unimportant - every response can build a bigger picture.
  • The forest around the hut may hide more than it seems; it's worth a thorough exploration.
  • Some documents may seem insignificant; however, a careful review can reveal real bombshells.

Video about the game

Mechanics of Delta Green - Last Things Last

  • Scenario / Mission / Campaign - In "Delta Green - Last Things Last", players are agents of a secret organization investigating paranormal activities. Each Scenario represents a specific mission, involving investigation, mystery and terror. The missions connect into a larger Campaign, offering a continuous and immersive narrative. Think "X-Files" with a darker twist.
  • Storytelling - The Game Master (GM) is responsible for creating an atmosphere of suspense and mystery. He drives the narrative, describing scenes and playing non-player characters. Players must collaborate, using their skills and creativity to influence the story and solve puzzles.
  • Paper and pen - All the action and planning takes place with the aid of pen and paper. Characters, important notes and maps are recorded on cards. This tangible simplicity offers an intimate and immersive gaming experience, without digital distractions.
  • Data Scrolling - Dice rolls determine the results of players' actions. Generally, the game uses percentage dice (d100) to test skills and successes in combats or challenges. A low roll compared to the character's skill results in success, while a high roll can mean failure or unexpected consequences.
  • RPG - "Delta Green - Last Things Last" is a tabletop RPG where each player takes control of an agent with unique skills and background. The focus is on socialization, problem solving and collective story development. The RPG allows players to delve deeper into their characters, exploring the fear and paranoia of a world where the supernatural is real.

Game components Delta Green - Last Things Last

See all the items in the game below Delta Green - Last Things Last:

  • Game Instructions
  • Game components
  • Action Cards
  • Playable characters
  • Mysterious Objects
  • Player's Handbook
  • Registration forms
  • Environments and scenarios
  • Challenges and conflicts
  • Stories and Narratives

Additional Information

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