Crap

**Description of the Crapô Game** Crapô is an engaging card game for two players that combines strategy and speed. The aim is to get rid of all the cards as quickly as possible, using the maneuvers and tactics allowed by the rules. **Game Rules - The game is played with two decks of 52 cards, which must be well mixed at the start. - Each player receives one card at a time until all the cards have been dealt. Then each player forms a pile of thirteen cards, called a "crapô pile", with the last card face up. - The player with the lowest card in the crapot pile starts the game. If there is a tie, the tie-breaker will be the fourteenth card. - After the start of the game, the players place four cards on the table, forming vertical columns on the left, leaving enough space for the piles of Aces in the middle. - The cards must be played in descending order and alternating colors, covering half of the previous card. - The piles of Aces start with an Ace and continue in sequence of the same suit until the King. These cards remain unchanged until the end of the game. - Playing from the crapô pile, players must complete the empty squares using cards from their reverse pile only after exhausting the main pile. - End cards can be moved to open squares or to other columns, as long as the correct order is maintained. - A player can "charge" their opponent's crapô, similar to an attack, using a card of the same suit that is immediately lower or higher than their exposed card. - The game continues until one of the players runs out of cards or both agree that there are no more possible moves. Crapô is a game that stimulates attention and strategy, providing great fun during matches.

Age 8 + 30 min 1 to 2 players

Artists: ;

Designers: ;

Date: 1884

Note: 6

Mechanics: Hand Management, Pattern Recognition

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

How to play Crap

Crapô is a card game that requires patience and strategy. To begin, deal all the cards in the deck between two players, each with a face-down pile.

Each player turns over the top card of their pile, placing it face up in the center of the table. The highest card wins the round, and the winner places the two cards at the bottom of their pile.

If the cards are the same, a "Crapô" takes place: each player places three cards face down and a fourth card face up. The highest card wins the tie-breaker. In the event of another tie, the process is repeated.

The game continues until one player captures all the cards and becomes the winner. Practice to develop effective strategies and increase your chances of winning.

Main objective

The main objective of the game Crapô, also known as Craps, is to predict the outcome of the roll of two six-sided dice, betting on the total amount that will be obtained. Players place an initial bet before the first roll (known as the "come-out roll"). If the total on that first roll is 7 or 11, the bets on the pass line win; if it is 2, 3 or 12, those bets lose. Any other result establishes a "point", and the thrower continues playing until he gets the point number again (winning) or takes a 7 (losing). The various betting options add complexity and variability to the game.

Tips for playing Crap

Here are some tips for doing better in the game Crap:

  • Pay attention to the sum of the dice on the first roll; 7 or 11 wins, while 2, 3 or 12 loses.
  • Once you've established the point, concentrate on repeating it before a 7 appears.
  • Use pass line bets to minimize the home advantage.
  • Avoid placing bets on the field, as they usually favor the house.
  • Manage your bankroll and set clear limits before you start playing.
  • Use the free odds strategy to improve your chances after establishing the point.
  • Observe other players to learn strategies and behaviors.

Video about the game

Mechanics of Crap

  • Hand Management: In Crapô, each player receives a specific set of cards, usually from two complete decks. The aim is to manage these cards strategically in order to win in different combinations or plays. The player must decide which cards to play in each round, taking into account the cards available in their hand. Careful planning and the ability to predict opponents' moves are crucial to optimizing the use of the available cards and maximizing the chances of winning.
  • Pattern Recognition: In Crapô, identifying patterns in the moves and cards discarded by opponents can be a significant strategic advantage. Players should carefully observe the cards being played, looking for sequences, pairs or other formations that may indicate their opponents' strategy. Recognizing these patterns helps to predict upcoming moves and adjust one's strategy accordingly, either to block opponents' moves or to create winning opportunities.

Game components Crap

See all the items in the game below Crap:

  • 2 decks of cards (each with 52 cards)

Additional Information

en_USEnglish