A Fake Artist Goes to New York

"A Fake Artist Goes to New York" is a drawing game that combines creativity and deduction in a fun and relaxed atmosphere. Perfect for groups of 5 to 10 players, this game challenges each other to figure out who among them is the impostor in disguise. The mechanics are simple, but offer strategic depth: each player is given a drawing task that must be partially represented with just one line, while trying to hint at their knowledge of the subject. However, one of the players is a trickster and doesn't know what the theme is. Everyone has the chance to draw just two lines, which makes interpretation and concealment essential. The players must then debate and vote on who they believe to be the fake artist. The tension rises because, if the impostor escapes discovery, he could suddenly win if he guesses the theme correctly. This dynamic challenges the real artists to balance their clues, avoiding becoming too obvious. In the compact box, you'll find 10 colored pens, a whiteboard marker, cards and a 100-page pad of paper, allowing you to play and draw to your heart's content. The attractive design and easy-to-understand manual make the game accessible to everyone, and it's a great choice for livening up gatherings with friends and family. With "A Fake Artist Goes to New York", each game becomes a hilarious proposition, where art and lies intertwine in a fun way!

Age 8 + 20 min 5 to 10 players

Artists: Jun Sasaki;

Designers: Jun Sasaki;

Date: 2012

Note: 7.2

Mechanics: Deduction, Paper and pen, Targeted Tracks, Traitor

Topics: Art

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

How to play A Fake Artist Goes to New York

Shuffle the cards and deal one to each player, making sure that one of them has an "X" on it, indicating the false artist.

Choose a master to define the theme that everyone will draw, sharing the category with the players, but not the specific drawing. Only the fake artist doesn't know what the drawing is.

Each player draws in order, adding a stroke to the shared paper. The fake artist must follow the flow without revealing that they don't know the theme.

After completing two rounds of drawings, the players discuss and try to identify who the fake artist is.

The fake artist wins if they are not discovered, or if they manage to guess the theme after being identified.

Main objective

The main objective of the game "A Fake Artist Goes to New York" is to identify who among the players is pretending to know what is being drawn. In this game of guessing and bluffing, everyone is given the same word or theme that must be drawn collectively, except for one player, the "fake artist", who has to improvise and contribute to the drawing without revealing their identity. Meanwhile, the other players have to collaborate to create the artwork and, after two turns of contributing, try to discern the identity of the impostor among them.

Tips for playing A Fake Artist Goes to New York

Here are some tips for doing better in the game A Fake Artist Goes to New York:

  • Watch carefully the direction of the lines that the other players draw.
  • Look for subtle clues in the facial expressions and body language of the other players as they draw.
  • Ask indirect questions to gather information without arousing suspicion.
  • Try to imitate the drawing style of others to blend in better.
  • Keep your design simple and avoid adding unnecessary details.
  • Be creative in your guesses to divert the attention of the other players.
  • Use your drawing turns to confirm your suspicions about who the fake artist is.

Video about the game

Mechanics of A Fake Artist Goes to New York

  • Deduction: The main objective of the players, except for the "Fake Artist", is to deduce who among them doesn't know the theme of the round. The players must carefully observe what each other draws and use these clues to try to identify inconsistencies or peculiarities that reveal the impostor. Communication and observation are crucial, as even small details can give away the fake artist.
  • Directed Tracks: Each player contributes to a collective design, adding a feature that relates to the theme. Those who know the theme must balance between providing enough information so that other players don't suspect them and, at the same time, avoid giving away details that make the impostor's life easier. Success depends on how well the players manage to conduct these clues without exposing themselves.
  • Traitor: Among the players, there is an imposter - the "Fake Artist" - who is unaware of the theme. His task is to observe the traits of the other players and try to imitate or blend in convincingly. At the end of the round, the impostor must try to guess the theme from the visual clues available, trying to blend in and avoid being detected by the others.
  • Paper and pen: The basic materials of the game, paper and pen, are essential for the collective drawing. Each player uses a different colored pen so that their strokes are identifiable. A collective drawing area serves as the battlefield where deduction mechanics and targeted clues take place, and is the physical space where strategies are developed and implemented.

Game components A Fake Artist Goes to New York

See all the items in the game below A Fake Artist Goes to New York:

  • 10 colored pens
  • 9 Title cards
  • 1 Whiteboard marker
  • Drawing paper
  • Game manual (in several languages)

Additional Information

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