Fill or Bust (Tutto)

In Fill or Bust (Tutto), players embark on an exciting journey of luck and strategy, where the aim is to accumulate as many points as possible. Before making their moves, each player must draw a card that can influence their path. These cards present surprises: some offer valuable bonuses, while others can cause you to lose all your hard-earned points. The tension builds with each round, as the decisions you make can change the course of the game, making every action count. Get ready for laughs and twists as you try to balance risk and reward!

Age 8 + 30 min 2 to 10 players

Artists: Christof Tisch;

Designers: (Uncredited);

Date: 1981

Note: 6

Mechanics: Push your luck, Data Scrolling

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

OBJECTIVE OF THE GAME

The main objective of the Fill or Bust game, also known as Tutto, is to be the first player to reach a predetermined score, usually 10,000 points, by accumulating points by rolling dice and forming specific combinations that yield points, while avoiding the "bust" situation (losing points accumulated in the round) by failing to form valid combinations.

Tips for playing

Here are some tips for doing better in the game Fill or Bust (Tutto):

  • Use the special dice as a priority to maximize your score quickly.
  • If you get enough points with little data, consider ending your turn to avoid losing everything.
  • Assess the risks of trying to roll again when you're close to a high score.
  • Keep a mental tally of the dice you've already used to better plan your next moves.
  • Bet on bigger combinations when you're behind and need to recover quickly.
  • Be conservative when you're ahead in the game to avoid losing points.
  • Use the block card to stop opponents from accumulating too many points too quickly.

Video about the game

GAME mechanics

  • Push your luck: This mechanic is central to Fill or Bust (Tutto) and involves the decision to continue rolling the dice to accumulate points or to stop in order to secure the points already earned in a round. Players take calculated risks, as additional dice rolls can result in losing all the points accumulated in that round if they don't achieve a scorable result.
  • Rolling dice: At the start of their turn, a player rolls all the available dice. After measuring the results, they must separate any numbers that score points. The player can then choose to roll the remaining dice in the hope of accumulating more points, always taking into account the risk of "breaking", i.e. not achieving a scoring result on a subsequent roll.

Game components

See all the items in the game below Fill or Bust (Tutto):

  • 56 cards
  • 6 data
  • instruction manual

Additional Information

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