We Didn't Test This

**We Didn't Test This Stuff Enter the world of absurdity and fun with "We Don't Test This Stuff", a card game that promises laughs and unexpected situations. - In each round, all players start with two cards. When it's your turn, you draw a new card and choose one of the three to follow the instructions on it. - The cards can carry bizarre orders that can lead to victory or defeat. Following the instructions is essential: if you follow a card that results in you losing, that's it, you lose! On the other hand, if it's a winning card, congratulations, you've won, but beware, losing is never an option! - The game is a mixture of strategy, luck and a touch of madness, making it perfect for entertaining evenings with friends or family get-togethers. Gather your group and get ready for a dance of absurdities and unexpected moves!

Age 12 + 10 min 2 to 10 players

Artists: ;

Designers: Chris Cieslik;

Date: 2007

Note: 6.3

Mechanics: Elimination of players, Hand Management, Memory, Take that

Topics: Humor

Table of Contents
- How to Play
- Tips for playing
- Game mechanics
- Game components
- Additional Information

How to play We Didn't Test This

Choose a scenario and distribute the components according to the specific instructions, ensuring that all players have a clear view of the elements at play.

Each player selects a character with unique abilities and receives cards corresponding to that character. Use these abilities strategically to fulfill the objectives of the scenario.

Interact with other players through dialog and make decisions that directly impact the course of events. Communication and teamwork are essential.

Face challenges and obstacles during the game. Solve problems using creativity and the tools available, considering the consequences of each choice.

Keep track of progress and the impact of your actions through the consequences system. The decisions made by players affect the progress and final outcome of the game.

Explore the environment and collect information that can help you solve the scenario. Exploration can reveal valuable clues or create new opportunities.

Finish the game by fulfilling the victory conditions specified in the chosen scenario. The conditions may vary, requiring players to adapt and be flexible.

Main objective

The main objective of the game "We Don't Test This Stuff" is to be the first player to win two rounds by avoiding elimination through various rule cards and chaotic and unpredictable situations, creating an atmosphere of humor and fun where the rules can constantly change and the focus is on creative and quick interpretation.

Tips for playing We Didn't Test This

Here are some tips for doing better in the game We Didn't Test This:

  • Pay attention to previously played cards, as many instructions are based on previous actions.
  • Stay focused on the specific tasks to avoid penalties, most instructions are literal.
  • Don't underestimate seemingly simple cards, they can have unexpected twists and turns.
  • Cooperating with other players can be essential for overcoming more complex challenges.
  • Improvisation can be an ally, use your creativity to accomplish the tasks.
  • Adapt quickly to changes, the rules can change at any time.
  • Keep an eye on the time, some tasks are timed and require speed.

Video about the game

Mechanics of We Didn't Test This

  • Hand Management: Each player starts the game with a certain number of cards in hand. The aim is to use the cards strategically to get rid of them or use them to eliminate other players. The cards have specific instructions that impact the game, requiring efficient management to maximize your chances of winning.
  • Elimination of players: During the game, various cards have effects that can eliminate players from the match. Elimination occurs when a player fails to fulfill a condition imposed by a card, such as answering correctly or performing an action within the stipulated time. The last remaining player is declared the winner.
  • Memory: Some cards require players to remember specific information that occurred during the game, such as past actions or cards already played. This mechanic involves paying constant attention to what is going on around you in order to avoid penalties or being eliminated due to a memory error.
  • Rock, Paper and Scissors: This mechanic is used to resolve disputes or the effects of certain cards. Players simultaneously make rock, paper or scissors gestures. The winner is decided based on the traditional rules of this game (rock beats scissors, scissors beats paper, and paper beats rock), impacting the outcome of the round or the card effect in question.
  • Take that: This is a direct interaction mechanic where one player chooses a card that directly affects another player. The "Take That" cards contain various effects, from forcing an opponent to discard cards to fulfilling unusual challenges. The target of the action can often change the course of the game or start a chain of reactions that affects several players.

Game components We Didn't Test This

See all the items in the game below We Didn't Test This:

  • Action Cards
  • Punctuation markers
  • Special Data
  • Game pieces
  • Game Board
  • Game Instructions
  • Player Token
  • Event Cards

Additional Information

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